Jewel Quest is a tile-matching puzzle video game created and published by iWin. First released
for PC, it has been redeveloped for Symbian S60, the Nintendo DS (Jewel Quest: Expeditions), the Xbox
360's Xbox Live Arcade and
other platforms. iWin also released a series of sequels and spin-off games.
Jewel Quest is
a 'match 3' puzzle played on a grid filled with various tokens, such as
diamonds, gold nuggets, coins, and skulls. The player may swap any two adjacent
tiles, as long as the swap results in a horizontal/vertical line of three or
more matching tokens. The matched set disappears, allowing tokens to drop into
the gaps from above; if more matched sets form as a result, they disappear as
well.
Whenever tiles
disappear, the background grid positions turn gold. The player must turn every
square on the board to gold in order to complete the level. Failing to do so
within the given time limit, or reaching a situation in which no more swaps are
possible, costs one life and sends the player back to the start of that level.
As the game
progresses, new variations are introduced to make gameplay more difficult:
irregularly shaped grids, squares in hard-to-reach places, tokens that must be
matched multiple times to clear them from the board, and so on.
Story
Jewel Quest has
180 levels and is set within the Mayan culture. There are 36 grids and they are
played through, in succession, five times, with each play-through adding a new
level of difficulty. During the first run-through, "Explorer," the player
is given pieces of storyline in the form of "journal entries" to read
after completing each grid, with an additional snippet before the beginning of
each level. After playing the 36th grid, the totem "speaks" as well
there being a written blurb. After the "Explorer" level, new
information is given only at the end of the 36th level, and once after playing
the 1-2 grid during the second run-through. All other "journal
entries" are quotes or sayings to encourage the player. Likewise, if the
player fails to complete a level within the time frame, encouraging quotes will
be used.
Quotes
"Truth,
like gold, is to be obtained not by its growth, but by washing away from it all
that is not gold." - Tolstoy
Jewel Quest II
has 180 levels, and after each level you advance along a map representing a
journey in Africa. Additional Jewels were added. Again, there are 36 boards to
play, with each play-through increasing in difficulty. For Jewel Quest II, the
boards are not necessarily the same as in the previous play-through. Also,
while in Jewel Quest I, blank squares are obstacles, the player is allowed to
move jewels into empty squares in the grid in Jewel Quest II, introducing new
strategy. The player's character is revealed to be named Rupert, and the story
revolves around him searching for a "Golden Jewel Board" in Africa,
as well as a romantic subplot with a woman named "Emma" and a villain
named "Sebastian." Emma and Sebastian each receive their own
first-person text entries for an entire play-through, though the final
play-through is done by Rupert. The background reflects the location of the
characters within the story.
Jewel Quest
III's levels range throughout the world. The new Globe interface allows you to
select from different regions to play. Mexico, Iceland, Europe, Africa, South
America, Australia, China, Alaska, East Asia are the regions. In each region
there are several locations to choose from and each level has multiple passes.
New to JQ3 is that some of the jewels have special properties.
Scoring and lives
When you match
a set of tiles, you gain points based on the number of tiles matched and the
number of "cascaded" matches that have occurred. "Cursed"
black tiles appear in later levels; directly matching a set of these deducts
points and erases the gold behind them. However, the cursed tiles can be safely
removed as a "cascaded" match.
When you run
out of time on a level, or reach a point where there are no moves possible, you
lose a life and must start the level over.
You are granted
an additional life for every 50,000 points earned.
.jpg)
.jpg)
.jpg)


0 comments:
Post a Comment
Thank You For Visit My Website.Come Again There.Have a Nice Day.